2011年9月25日星期日

cocos2d v2.0-alpha released

cocos2d v2.0-alpha released:

I am happy to announce that v2.0.0-alpha is available for download.


Download: cocos2d-iphone-2.0-alpha.tar.gz


Highlights:



  • OpenGL ES 2.0 support (shaders)

  • Better physics integration

  • Includes Box2d v2.2.1 & Chipmunk 6.0.1: Templates updated with new best practices

  • Much faster Motion Streak

  • Improved ProgressTimer

  • Much easier to create “Double Resolution” sprites in Retina Display

  • Retina Display code rewritten: double viewport instead of position. Everything is in points.

  • Improved profiling API

  • Simplified Sprite / SpriteBatch source code

  • and more


API reference: http://www.cocos2d-iphone.org/api-ref/2.0.0


Release Notes: http://www.cocos2d-iphone.org/wiki/doku.php/release_notes:2_0_0


How to migrate to v2.0: http://www.cocos2d-iphone.org/wiki/doku.php/prog_guide:migrate_to_v2.0


Documentation is still very incomplete. When in doubt, please read the tests’ source code.


This is not an stable release.


I would appreciate if you could test it in your game and report any possible bug that might appear.

Thank you.

没有评论:

发表评论